James Lee    
12550 120th Ave NE   
Unit 475  
Kirkland, WA 98034 
jleeanimate@gmail.com    
https://www.linkedin.com/in/james-lee-7749771/
(972) 400-2365  
    

INDUSTRY EXPERIENCE  
  
Cliffhanger Games March 2025 – June 2025
Senior Environment Outsourcing Artist

Served as the primary point of contact with our outsourcing external partners
Built and maintain schedules and budgets for environment outsourcing
Coordinated with team members to prioritize work to meet project goals
Created and fostered best practices, establish effective pipelines for asset tracking
Collaborate with the Production, Leads and Directors to ensure the game's vision and quality targets are achieved
Setting up Flow/Shotgrid and Jira for both external and internal team members for asset tracking
Collaborate with other central teams – Finance, IT and Legal Teams to onboard external partners
Generate detailed outsourcing packets for external partners
Provide feedback to outsource partners with leads and directors

Bonfire Studios April 2023 - May 2024 
External Development Manager  


Generate project specification documentation with Leads to be delivered to outsource vendors    
Work with Leads and Project Management Staff to schedule asset due dates    
Find, research, test, select, and negotiate with external partners    
Work with legal on MSAs, SOWs and track all invoices for payment with finance    
Track all deliverables are completed on time, as per the requirements     
Ensure that partner teams have the support they require so production runs smoothly   
   
Microsoft June 2021 - January 2023  
Senior Art Outsourcing Manager   


Determined outsourcing needs for multiple projects under the AR/VR Mesh group. 
Setting up Shotgrid to track all assets from start to completion/delivery
Managed creating Avatars and Immersive Spaces for Mesh with external partners
   
Striking Distance Studios December 2019 - May 2021   
Art Outsource Manager   

 
Establish outsourcing pipeline for the studio  
Determined outsourcing needs with the Art Director and Department Leads 
Run and QC motion capture shoots with the Mocap Stage Manager for in-game and cinematics
      Set Up communicating & monitoring outsourcing tasks and the attainment of deliverables “The Calisto Protocol”    
   
Respawn Entertainment/EA November 2017 - December 2019    
Studio Outsource Manager    


Set Up communication & monitored outsourcing tasks and the attainment of deliverables   
Determined outsourcing needs with Project Art Directors and Project Department Leads   

“Apex Legends”    
“Star Wars Jedi: Fallen Order”    
“Medal of Honor: Above and Beyond”    
    
Gearbox Software February 2010 - October 2017    
Art Outsource Manager     


Set Up communication & monitored outsourcing tasks and the attainment of deliverables  
Determined outsourcing needs with Project Art Directors and Project Department Leads   
Run and QC motion capture shoots with the Mocap Stage Manager for in-game and cinematics

“Battleborn”    
“Borderlands 2”    
“Borderlands 3”    
“Borderland: The Pre-Sequel”    
“Aliens: Colonial Marines”    
“Duke Nuke Forever”    
“Homeworld: Desert of Kharak”    
    
Terminal Reality    
Art Outsource Manger     


Set Up communication & monitored outsourcing tasks and the attainment of deliverables   
“Ghostbusters the Video Game”     
“Star Wars Kinect”    
            
   
Edge of Reality    
Art Outsource Manager 

   
Set Up communication & monitored outsourcing tasks and the attainment of deliverables  
“The Incredible Hulk”    
            
Infogrames, Inc.   3D Artist     
Modeling, lighting, texturing and animating 3D characters for MMRPG/Dungeons & Dragons Online    
    
Midway Games West    
Senior Animator   

 
Modeling, lighting, texturing and animating real time 3D environments   
“Skins Game”
    
Firestorm Productions    
Art Director   

 
Designed and developed art content for Galactic Mirage    
Found, researched, tested, selected and negotiated with freelance artists for art/in-game assets    
    
Origin Systems/Electronic Arts    
Advanced Graphic Specialist     
Modeling, lighting, texturing and animating cinematics assets    
“Wing Commander III”    
    
Studio McBeth   3D Artist     
Modeling, lighting, texturing and animating assets for pharmaceutical advertising    
       
   
TEACHING EXPERIENCE    
    
The Illinois Institute of Art-Chicago    
Full-time faculty/Game Art & Design     
Assisted the Academic Director with the development of Game Art & Design and    
Media Arts & Animation curriculum    
Utilizing Unreal 2 to create games designed by students for Prototyping I and II    
    
Austin Community College    
Adjunct Instructor     
Instructing 3D Modeling& Texturing and 3D Animation classes    
    
    
    
DEVELOPMENT TOOLS/SOFTWARE    
Airtable, Blade, Confluence, Jira, 3D Studio Max, Maya, Office Suite, Perforce, Photoshop, Unreal, Shotgrid   
    
EDUCATION    
    
William Paterson University/Wayne, NJ    
M.A., Computer Animation     


REFERENCES:

Glauco Longhi/Character Supervisor, Santa Monica Studios
glauco.longhi@sony.com

Michael ‘gyrf’ Weber/Director, 2K Vegas
Michael.Weber@2k.com