James Lee
12550 120th Ave NE
Unit 475
Kirkland, WA 98034
jleeanimate@gmail.com
https://www.linkedin.com/in/james-lee-7749771/
(972) 400-2365
INDUSTRY EXPERIENCE
Cliffhanger Games March 2025 – June 2025
Senior Environment Outsourcing Artist
Served as the primary point of contact with our outsourcing external partners
Built and maintain schedules and budgets for environment outsourcing
Coordinated with team members to prioritize work to meet project goals
Created and fostered best practices, establish effective pipelines for asset tracking
Collaborate with the Production, Leads and Directors to ensure the game's vision and quality targets are achieved
Setting up Flow/Shotgrid and Jira for both external and internal team members for asset tracking
Collaborate with other central teams – Finance, IT and Legal Teams to onboard external partners
Generate detailed outsourcing packets for external partners
Provide feedback to outsource partners with leads and directors
Bonfire Studios April 2023 - May 2024
External Development Manager
Generate project specification documentation with Leads to be delivered to outsource vendors
Work with Leads and Project Management Staff to schedule asset due dates
Find, research, test, select, and negotiate with external partners
Work with legal on MSAs, SOWs and track all invoices for payment with finance
Track all deliverables are completed on time, as per the requirements
Ensure that partner teams have the support they require so production runs smoothly
Microsoft June 2021 - January 2023
Senior Art Outsourcing Manager
Determined outsourcing needs for multiple projects under the AR/VR Mesh group.
Setting up Shotgrid to track all assets from start to completion/delivery
Managed creating Avatars and Immersive Spaces for Mesh with external partners
Striking Distance Studios December 2019 - May 2021
Art Outsource Manager
Establish outsourcing pipeline for the studio
Determined outsourcing needs with the Art Director and Department Leads
Run and QC motion capture shoots with the Mocap Stage Manager for in-game and cinematics
Set Up communicating & monitoring outsourcing tasks and the attainment of deliverables “The Calisto Protocol”
Respawn Entertainment/EA November 2017 - December 2019
Studio Outsource Manager
Set Up communication & monitored outsourcing tasks and the attainment of deliverables
Determined outsourcing needs with Project Art Directors and Project Department Leads
“Apex Legends”
“Star Wars Jedi: Fallen Order”
“Medal of Honor: Above and Beyond”
Gearbox Software February 2010 - October 2017
Art Outsource Manager
Set Up communication & monitored outsourcing tasks and the attainment of deliverables
Determined outsourcing needs with Project Art Directors and Project Department Leads
Run and QC motion capture shoots with the Mocap Stage Manager for in-game and cinematics
“Battleborn”
“Borderlands 2”
“Borderlands 3”
“Borderland: The Pre-Sequel”
“Aliens: Colonial Marines”
“Duke Nuke Forever”
“Homeworld: Desert of Kharak”
Terminal Reality
Art Outsource Manger
Set Up communication & monitored outsourcing tasks and the attainment of deliverables
“Ghostbusters the Video Game”
“Star Wars Kinect”
Edge of Reality
Art Outsource Manager
Set Up communication & monitored outsourcing tasks and the attainment of deliverables
“The Incredible Hulk”
Infogrames, Inc. 3D Artist
Modeling, lighting, texturing and animating 3D characters for MMRPG/Dungeons & Dragons Online
Midway Games West
Senior Animator
Modeling, lighting, texturing and animating real time 3D environments
“Skins Game”
Firestorm Productions
Art Director
Designed and developed art content for Galactic Mirage
Found, researched, tested, selected and negotiated with freelance artists for art/in-game assets
Origin Systems/Electronic Arts
Advanced Graphic Specialist
Modeling, lighting, texturing and animating cinematics assets
“Wing Commander III”
Studio McBeth 3D Artist
Modeling, lighting, texturing and animating assets for pharmaceutical advertising
TEACHING EXPERIENCE
The Illinois Institute of Art-Chicago
Full-time faculty/Game Art & Design
Assisted the Academic Director with the development of Game Art & Design and
Media Arts & Animation curriculum
Utilizing Unreal 2 to create games designed by students for Prototyping I and II
Austin Community College
Adjunct Instructor
Instructing 3D Modeling& Texturing and 3D Animation classes
DEVELOPMENT TOOLS/SOFTWARE
Airtable, Blade, Confluence, Jira, 3D Studio Max, Maya, Office Suite, Perforce, Photoshop, Unreal, Shotgrid
EDUCATION
William Paterson University/Wayne, NJ
M.A., Computer Animation
REFERENCES:
Glauco Longhi/Character Supervisor, Santa Monica Studios
glauco.longhi@sony.com
Michael ‘gyrf’ Weber/Director, 2K Vegas
Michael.Weber@2k.com